Amazing Race Wimmera — 4WDEA
Amazing Race · Wimmera

Amazing Race
Wimmera

Dates Easter Weekend · Every Year
Region Goroke, Western Victoria
Est. 2005
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The One That
Started It All

The original. Running since 2005, the Wimmera event is a chain navigation challenge across the sandy mallee tracks of western Victoria. You arrive Thursday, set up camp, and spend Easter weekend doing something genuinely different.

Each morning starts with tea, coffee and hot chocolate at the catering tent, then a group briefing where the day's course is explained. You receive your course notes — 20 or so questions, some that make immediate sense, some that won't until you're standing in front of the answer — and one UTM coordinate to start. From there, you're on your own.

Every clue card you find in the field gives you the information to find the next one, with routing constraints that force real map reading decisions. "Use less than 1600m of bushy track and enter from the north." The correct route reveals the answers. The wrong route just looks like empty bush.

There's no answer reveal until presentation night on Sunday. For three days, every team is convinced they're right. Some of them are wrong. That's what makes the campfire conversations interesting.

Land Cruiser rolling into base camp through the mallee scrub

Amazing Race Wimmera 2025

Designed To Guide You.
Confuse You. Advise You.

Four types of card, hidden in the bush throughout each course. Each one changes what happens next.

Instructor Card
Core Navigation

The backbone of the course. Found at each location, the instructor card gives you the information to find the next one — a UTM coordinate plus routing constraints. "Use less than 1600m of bushy track and enter from the north." Every word is deliberate.

Task Card
On Foot Challenge

Gets you out of the vehicle and into the bush. "Walk 100m to find the tree with the arrow, follow the arrow for 60m and collect your card." Short on-foot navigation that rewards teams who pay attention and can read terrain without a vehicle.

Greedy Card
Risk & Reward

More points — but more time. A greedy card could cost you an hour and put the rest of the day under pressure. Teams have to make a real-time decision: is the potential reward worth the risk of not finishing the course? Get it wrong and you're racing the clock for the rest of the day.

Mystery Card
Unknown

You go off course to find it. You commit before you know what's involved. By the time you understand what's being asked of you, you're already in. Could be a quick win. Could be a nightmare. History says nobody wins without going for glory.

What Actually
Happens Out There

The course notes come with all the questions for the day — 20 or so, sitting on paper in your lap before you've driven a kilometre. Some are obvious. Some make no sense at all until you're standing in front of the answer. A photo question might show you an object and ask for its UTM coordinate. You need to recognise it first.

You start with one UTM coordinate. You go there. You find the instructor card. It gives you the next one with constraints — how much of a particular track to use, which direction to enter from. You study the map. You make a decision. You drive.

The correct route puts you in front of answers. The wrong route puts you in front of empty bush. You won't know which one you chose until Sunday night.

At the end of the day you pull back into camp, hand in your notes and GPS logger to an official, and go back to your camp. No peeking at the answers. No asking other teams. Just the fire, the theories and three days of genuine uncertainty.

The Bit That Keeps
People Coming Back

Everyone camps in the same area. The evenings are communal — campfires, war stories, and strong opinions about whose route was correct. Nobody actually knows. That's the point.

Most nights there's a pizza run to the local takeaway. Order early, pick up later, eat around the fire. Nobody goes to bed early. There's too much to argue about.

Easter Sunday morning, a large man in a rabbit suit arrives on the back of a ute and hands out eggs to the kids. It happens every year. It never gets old.

Sunday night is presentation — a big buffet dinner around the campfire, followed by the results everyone's been guessing at for three days. Top 10 read out, kids results, and the best wrong answers of the weekend called out for everyone's amusement. Then it's a late night of celebration, commiseration and plans to do it again next year.

Drive home Monday. Easter is a public holiday. There's no rush.

Teams out of the vehicle on course in the Wimmera mallee

On course — everyone out, working it out on foot.

Thursday To Monday

Five days if you want them. Three if you're just there to compete.

Thursday Arrival

Set Up Camp

Arrive and set up camp. Collect your competitor pack — maps, course information and sponsor materials. Meet your neighbours. Grab a pen, you'll need it.

Friday Good Friday · Day 1

Course 1

Morning briefing at the catering tent — tea, coffee, hot chocolate. Receive your course notes and first UTM. Plot your route. Head out when ready. Submit notes and logger at end of day.

Saturday Day 2

Course 2

Same rhythm. Fresh course. Different decisions. Pizza night in town — order early. The campfire debates get louder on night two.

Sunday Easter Sunday · Day 3

Course 3 · Presentation Night

Easter bunny arrives on the back of a ute. Course 3. Submit your final notes. Buffet dinner around the campfire. Top 10, kids results, and the reveal everyone's been waiting for. Trophies. Late night.

Monday Easter Monday

Drive Home

Public holiday. Pack up at your own pace. Drive home when you're ready. Start planning your route for next year.

CCDA membership is required for all competitors at 4WDEA live events. Annual membership covers you, your spouse or partner and all dependants under 18. Sort it once, use it all year across every CCDA sanctioned event.

Join CCDA →

Easter 2027.
Goroke. Ready?

Entries are open now. CCDA membership required for all competitors on event day.

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